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Answer by Dee Va

download this www.gotow.net/andrew/unity/CarTutorial.zip I THINK THIS HELPS YOU....:)

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Answer by Dee Va

Use Application.persistentDataPath or Application.temporaryCachePath as a prefix to your files. try it......:)

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Answer by Dee Va

Application.temporaryCachePath to file as a prefix. hope this helps you....:)

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Answer by Dee Va

follow these steps:- extract at desktop(for your easy understanding) and open the unity.exe,click on file-->open project-->click on openother-->then locate the fps tutorial which is on the...

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Answer by Dee Va

When building the app to the Android, be sure that the device has the "USB Debugging" and the "Allow mock locations" checkboxes checked in the device settings.

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Answer by Dee Va

check this http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html I think this will help you.....:)

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Answer by Dee Va

function OnGUI () { if(GUI.Button(Rect(90, 180, 260, 60), "Start!")) { audio.Play(); if (!audio.isPlaying) { Application.LoadLevel ("1"); } } hope this helps........:)

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Answer by Dee Va

here you get varoius types of 3dmodels:- http://archive3d.net http://thefree3dmodels.com/ hope this helps you.....:)

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Answer by Dee Va

iOS has low fillrate. If your particles cover a rather large portion of the screen with multiple layers, it will kill iOS performance even with the simplest shader. Baking your particle effects into a...

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Answer by Dee Va

Unity3d Is only a game Engine,You Cannot Make Any Models in unity only You Can Import from other Source. This May Help's You in knowing About Unity3d Unity3d Car Tutorial [Here][1] [1]:...

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Answer by Dee Va

var Primary : GameObject; var Secondary : GameObject; var third : GameObject; var fourth : GameObject; function Start () { Primary.SetActiveRecursively(true); Secondary.SetActiveRecursively(false);...

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Answer by Dee Va

var MoveSpeed : float = 2; var Player : Transform; var MaxDist = 10; var MinDist = 5; function Update () { transform.LookAt(Player); if(Vector3.Distance(transform.position,Player.position) >=...

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Answer by Dee Va

If it says: "Assets/Scripts/Waypoints.js(38,5): BCE0005: Unknown identifier: 'MoveTowards'." add this to your script function MoveTowards (position : Vector3) { var direction = position -...

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Answer by Dee Va

var Player : Transform; var MoveSpeed = 4; var MaxDist = 10; var MinDist = 5; function Start () { } function Update () { transform.LookAt(Player);...

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Answer by Dee Va

Here is the Unity Third person [Tutorial][1] [1]: http://unity3d.com/support/resources/example-projects/3rdpersonshooter

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Answer by Dee Va

var jumpSpeed: float = 5.0; var speed: float = 6.0; var rotateSpeed: float = 60.0; var gravity: float = 10.0; // gravity acceleration private var vSpeed: float = 0; // store vertical speed in a...

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Answer by Dee Va

var time : float; function Update() { time -= Time.deltaTime; if(time < 0.0) { GetComponent(scriptname).enabled = true; } } I think this Work's :D

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Answer by Dee Va

var speed = 25; var rotateSpeed = 1; var curSpeed = 25; function Update () { var controller : CharacterController=GetComponent(CharacterController); var forward =...

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Answer by Dee Va

Add the Speedometer script to your Car and in the inspector, add the dial and and needle texture's, then adjust screen pos... Then set the stop angle... then top speed.. then angle speed... Test...

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Answer by Dee Va

check this http://en.wikipedia.org/wiki/List_of_installation_software :)

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