hmm.... i have finded myself :D patrol function added in the top function Update
and that worked fine :D
function Update ()
{
if(Health <= -100.05){
Destroy(gameObject);
Instantiate(DeadReplacement,Soldier.transform.position,Soldier.transform.rotation);
}
if(Vector3.Distance(transform.position,target.position) > Patrol){
GetComponent(NavMeshAgent).enabled = true;
Soldier.animation.CrossFade("RelaxedWalk");
AttackRange.enabled = false;
}
↧